Interactive product · 02

Lemonade Showdown

A fast-moving business game built for shared physical spaces.

Lemonade Showdown turns entrepreneurship into a competitive group experience. Players make decisions about pricing, inventory, purchasing, and strategy while competing against another business in real time.

The game was originally developed for an experiential learning environment, but the underlying system was intentionally designed to become something larger: a customizable platform for educational programs, brands, museums, visitor centers, and other interactive spaces.

Lemonade Showdown on a large touchscreen inside the Happen Bank storefront, with the attract screen inviting Player 1 and Player 2 to startIn the field
Current installation · Happen Bank experience

Two players stand side by side at a large touchscreen. Each runs a business, and every choice shows up on the scoreboard in real time.

Players start with a small business loan, then set prices, buy inventory, and respond to changing customers and unexpected events. A live dashboard tracks revenue, expenses, inventory, and profit, so players see how each decision affects the outcome. Rounds are short enough for a line of visitors and competitive enough to draw a crowd.

What players practice

PricingInventoryPurchasingBorrowingStrategy

The platform

One platform. Different stories.

The engine behind Lemonade Showdown handles players, decisions, markets, events, and scoring. The story on top of it can change. The adaptations below are examples of what the platform could become.

Live today

Lemonade Stand

Entrepreneurship, pricing, purchasing, margin, and competition.

Installed in the Happen Bank experience.

Possible adaptation

Food Truck

Menu strategy, inventory, throughput, and customer demand.

Possible adaptation

Retail Shop

Inventory, pricing, merchandising, and profitability.

Possible adaptation

Manufacturing Challenge

Production decisions, resources, supply chain, and efficiency.

Possible adaptation

Custom Brand Experience

A game designed around a sponsor's industry, products, or educational objectives.

Where it works

Anywhere people gather and compete.

Treble20 can modify the content, visual identity, rules, learning goals, and physical installation.

  • 01Junior Achievement / financial literacy environments
  • 02Museums
  • 03Visitor centers
  • 04Brand activations
  • 05Schools and CTE programs
  • 06Trade shows
  • 07Corporate learning
  • 08Public interactive exhibits
ContentVisual identityRulesLearning goalsPhysical installation

What would your version teach?

Tell us about your audience, your subject, and your space. We'll shape the game and the installation around it.

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